Rafa Zabala
Rafa Zabala
Character - Creature Modeller and Anatomist
Valencia, Spain

About

With over 15 years of experience in traditional sculpture and another 15 years in the digital entertainment industry, Rafa Zabala is a seasoned character and creature artist who has contributed to major productions at Top studios like Weta Digital, ILM, The Mill, Ubisoft and other top-tier studios.

From blockbuster films like The Hobbit, Rise of the Planet of the Apes, Iron Man III, Man of Steel, Ready Player One, and Aquaman, to AAA game cinematics such as League of Legends, Brink, Body Count, Recore, and global ad campaigns for brands like Volkswagen, Audi, and Super Bowl commercials, our work spans diverse genres and stylesfro, from stylized to hyperrealistic.

Rafa also works leading a team of exceptional artists, delivering top-quality characters and creatures in any style from stylized to hyperrealistic, combining technical excellence with deep anatomical and artistic knowledge.

Beyond entertainment, I’ve expanded my professional path into the field of anatomical education and research through the launch of Rafa Zabala Anatomy (RZA) an initiative that bridges art and science. RZA offers a unique approach to anatomy training for digital and traditional artists, as well as medical professionals, integrating cadaver dissection, 3D sculpture, and digital modeling into one cohesive learning experience.
Thanks for your interest!
Please check out my latest work here

www.rafazabalastudio.com
www.rafazabalanatomy.com
https://www.youtube.com/watch?v=0Co8FmbFMlM

Softwares I use are:
- Maya
- Zbrush
- Substance Painter
- Mari
- Photoshop
- Marvelous Designer

Resume PDF

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Skills

AnatomyCharacter ModelingDigital SculptingCharacter DesignTraditional Art

Software proficiency

Maya
Maya
Photoshop
Photoshop
ZBrush
ZBrush
Marvelous Designer
Marvelous Designer
UVLayout
UVLayout

Reel

Productions

    • Video Game
      Skull and Bones
    • Year
      2024
    • Role
      Character and creature modeller
    • Company
      Ubisoft
    • Video Game
      Avatar - Frontiers of Pandora
    • Year
      2023
    • Role
      Character and creature modeller
    • Company
      Ubisoft
    • Music Video
      Britney Spears Las Vegas Recidency
    • Year
      2019
    • Role
      Character and creature modeller
    • Company
      Possible Productions
    • Music Video
      Noche UFC
    • Year
      2023
    • Role
      Character and creature modeller
    • Company
      Possible Productions
    • Music Video
      Lady Gaga Enigma-Recidency Las Vegas
    • Year
      2018
    • Role
      Character and creature modeller
    • Company
      Possible Productions
    • Music Video
      Paul McCartney 2018 World Tour
    • Year
      2018
    • Role
      Character and creature modeller
    • Company
      Possible Productions
    • Movie
      The Super Mario Bross Movie
    • Year
      2023
    • Role
      Character and creature modeller
    • Company
      illumination mac guff
    • Movie
      Bird Box
    • Year
      2018
    • Role
      Character and creature modeller
    • Company
      ILM / Lucas Film
    • Movie
      Zoom 100
    • Year
      2023
    • Role
      Character and creature modeller and asset supervisor
    • Company
      Megalis Fx
    • Movie
      28 Years Later
    • Year
      2025
    • Role
      Character and creature modeller
    • Company
      Jon Nolan Studio
    • Movie
      Migration
    • Year
      2023
    • Role
      Character and creature modeller
    • Company
      illumination mac guff
    • TV Production
      Alice in Borderland
    • Year
      2020
    • Role
      Asset Supervisor
    • Company
      Megalis Fx
    • TV Production
      Cada minuto cuenta
    • Year
      2024
    • Role
      Character and creature modeller
    • Company
      Ollin Vfx
    • Movie
      Aquaman
    • Year
      2022
    • Role
      Character and creature modeller
    • Company
      ILM / Lucas Film
    • Movie
      Jurasic World - Rebirth
    • Year
      2025
    • Role
      Character and creature modeller
    • Company
      ILM / Lucas Film
    • Movie
      Bumble Bee
    • Year
      2018
    • Role
      Character and creature modeller
    • Company
      ILM / Lucas Film
    • Movie
      Ready player one
    • Year
      2018
    • Role
      CHaracter and creature modeller
    • Company
      ILM / Lucas Film
    • Movie
      The Hobbit: The Desolation of Smaug
    • Year
      2013
    • Role
      CG Modeller
    • Company
      Weta Digital
    • Movie
      The Hobbit: An Unexpected Journey
    • Year
      2012
    • Role
      CG Modeller
    • Company
      Weta Digital
    • Movie
      Dawn of the Planet of the Apes
    • Year
      2014
    • Role
      CG Modeller
    • Company
      Weta Digital
    • Movie
      Iron Man 3
    • Year
      2013
    • Role
      CG Modeller
    • Company
      Weta Digital
    • Movie
      Man of Steel
    • Year
      2013
    • Role
      CG Modeller
    • Company
      Weta Digital
    • Video Game
      Recore
    • Year
      2016
    • Role
      Lead Modeller
    • Company
      Psyop Productions
    • Video Game
      Clash of Clans
    • Year
      2016
    • Role
      CG Modeller
    • Company
      Psyop Productions
    • Video Game
      League of Legends
    • Year
      2016
    • Role
      CG Modeller
    • Company
      Psyop Productions

Experience

  • Anatomy Instructor - External collaborator at Medicine faculty of Valencia
    Valencia, ES
    September 2024 - Present

    As an external collaborator, I teach first-year medical students in the Faculty of Medicine, focusing on musculoskeletal and neurovascular anatomy.

  • Founder at Rafa Zabala Studio s.l.
    Valencia, Spain
    May 2016 - Present

    Founder of my own studio from where I work remotely for clients internationally offering modelling, texturing, rigging, hair, cloth and animation.

  • Senior Modeller at ILM
    Singapore, Singapore
    September 2017 - July 2018

    Senior modeller and anatomy instructor.

    I worked in:

    -Aquaman

    -Bumble bee

    -Ready Player 1

    -Avengers: Infinity world

    -Bird Box

  • Lead modeller at Psyop productions
    Los Angeles, United States of America
    March 2014 - May 2016

    Leading the team of modelers through the different projects, assuring the final quality of the product and the efficiency withing the production line.

  • Modeler at Weta Digital
    Wellington, New Zealand
    June 2012 - November 2013

    I worked as a modeller for the following shows:

    -Dawn of the planet of the apes

    -The Hobbit: An Unexpected Journey

    -The Hobbit: The Desolation of Smaug

    -Man of Steel (Superman)

    -Iron Man 3

  • 3D artist modeller at The Mill
    London, United Kingdom
    February 2010 - April 2012

    Modelling and texturing characters and props for commercials and cinematics.

  • Senior 3D artist modeller at Taylor James
    London, United Kingdom
    February 2012 - March 2012

    Modelling and texturing for different commercial campaigns

  • Traditional sculptor in Valencia, Spain at selfemployed
    Valencia, Spain
    May 2005 - February 2010

    I owned a workshop in Valencia, Spain, where I used to produce my artwork. From private to public traditional sculpture in resin, bronze and marble. Some of the work was artistic, such as busts, statues and various figures in all different scales and materials. Some other work was more commercial such as scenographies or sculptures for public events or publicity.

  • Lead Sculptor in Madrid, Spain at Artefacto Escenografia
    Madrid, Spain
    December 2004 - April 2005

    This is one of the biggest scenography companies in Spain

    I worked as Lead Sculptor producing work for scenographies for the TV and Film industry in Spain. I was supervising through the whole process of creating an scenography

  • Sculptor and bronze caster in Victoria, Australia at Eclipse
    Merlbourne, Australia
    November 2003 - June 2004

    I worked for Phill Mune´s bronze art foundry sculpting and casting bronze pieces in Victoria, Australia. Learning the process of casting a bronze piece.

  • Mold and casting technician in Algarve Portugal at Aden McLeud independent Sculptor
    Algarve , Portugal
    July 2003 - September 2003

    I worked as a freelance mold and cast technitian for Aden McLeud an american independent artist. We put together with Phil Mune (Australian Bronze technician) a mobile foundry and produced a bronze statue in Marina de Vilamoura, the biggest marina in Portugal

  • Traditional Sculptor in Kent, UK at selfemployed
    Tunbridge Wells, United Kingdom
    January 1995 - June 2003

    I was the owner of an art workshop in Paddock Wood, Kent.

    I started making moulds and castings in all different scales for different sculptors. Later on I produced my own work for different exhibitions, galleries and privet commissions. I also made a monument for Captain Scott, which was commissioned to Jonathan Williams who made the design and mosaic finish texture. This monument is in Cardiff bay in Wales, right next to the pier where he left with his crew, and was inaugurated by Princess Ann.

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